Archive for May 2011

Buyback Temp Disabled

Posted 29 May 2011 by [Comments Off]

An exploit was found in the buyback system and so sadly the feature is currently disabled. Hopefully this will get plugged shortly.

Due to the abuse of a recently discovered exploit we have had to disable the buy-back feature on all merchants. We will re-enable this feature as soon as a fix has been made to the cause of the exploit and appreciate your patience in the meantime. We’ll provide an update here as soon as you are able to use this feature again – thanks for your understanding!

Due to the abuse of a recently discovered exploit we have had to disable the buy-back feature on all merchants. We will re-enable this feature as soon as a fix has been made to the cause of the exploit and appreciate your patience in the meantime. We’ll provide an update here as soon as you are able to use this feature again – thanks for your understanding!


Tagged As: , | Categories: Bugs

RIFT 1.2.1 Hot Fix #1 – 5/28/11

Posted 28 May 2011 by [Comments Off]

LOOKING FOR GROUP

* Tier 1 and Tier 2 Expert Dungeons should now more accurately assess if you meet the requirements for a certain role based on your unbuffed stats listed in your character sheet.

*Random Looking For Group Daily Quests will now grant XP upon completion of the dungeon, enjoy!

SOULS

*Riftblade: Burst spells should now properly proc off of Warrior attack abilities.

*Inquisitor: Sanction Heretic: Ranks 1-9 now properly apply the DoT portion. Truly, seriously.

*Bladedancer: Combat Expertise now increases your hit rating by 5/10/15/20/25. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.

*Champion: Cruel Efficiency now increases your hit rating by 5/10/15/20/25. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.

*Paladin: Graceful Under Pressure now increases your hit rating by 15/30/45. This still works out to be the same percentage bonus as previously and now contributes towards stat requirements for looking for group checks.

ITEMS

*Necrotic Semblance: This greater planar essence will now properly proc even if you have removed the illusion.

*Guise of Death, Illusion: Ethian Monk, Illusion: Mathosian Vanguard, and Inmate’s Guise no longer work in Warfronts.

* The illusions from Necrotic Rage and Necrotic Semblance will no longer change your characters appearance when in a Warfront.

CRAFTING

* Fixed an issue where mining and foraging resources were not despawning after being harvested. No, you weren’t crazy!

UI/SETTINGS

*Your stats will now only appear green in your character sheet when modified by a temporary buff or effect.

Tagged As: | Categories: Patches

Patch 1.2.1 is Live

Posted 27 May 2011 by [Comments Off]

General

* Cult Saga: Final Epic weapon rewards have been upgraded in power!
* Guild Perk: Planar Protection now consumes only one Planar Charge, only from the caster, and not other group members.
* Brought the Fire Rift Raid difficulty more in line with other Rift Raids.
* Shimmersand: Damage Control: Fixed an occasional bug with the Earth Beacons and this quest not resetting properly.
* Crafting Daily quests will no longer take you above the intended Notoriety rank with the Quarry Rats, Granite Falls, or the Arcane Hand.

Item Sellback/Purchase Confirmation

* Any item purchased with a special Currency will have a confirmation pop-up on purchase.
* Any item purchased with platinum/gold/silver with an Uncommon rarity or higher will have a confirmation pop-up on purchase.
* You may now sell back items for a full refund under the following circumstances:- A single item, not a stack of items.- Within 30 minutes in-game time from purchase (the 30 minute timer stops counting while you are offline)
* Modifying the item with a Rune or temporary effect will cause it to no longer be fully refundable.
* Dyeing the item will cause it to no longer be fully refundable.
* If the item has left your character by mail, trade, or Auction House listing, it will no longer be fully refundable.
* If the item was used to activate a quest or update a quest objective, it will no longer be fully refundable.
* Item tooltips will show a full ‘Return Price’ while still within the refund period. Once the 30 minutes have passed or the item is made ineligible for a full refund, the tooltip will display the normal resale price.* Items that have been returned for a full refund will not appear in the Buy Back list.

PvP/Warfronts

* The following objects can no longer be interacted with while under the effect of Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift:- Black Garden: The Fang of Regulos- The Codex: all control points- Whitefall Steppes: the Sourcestone- Port Scion: Sourcestone and capture points
* Using Slip Away, Twilight Transcendence, Scatter the Shadows, Defer Death, or Phase Shift while carrying Sourcestone in Whitefall Steppes or The Battle for Port Scion will now cause the sourcestone to drop.
* Respawning in a Warfront now regenerates energy and power more quickly for Rogues and Warriors.
* The Codex: Reduced the amount of time it takes to flip control of a control point.
* The Codex: Increased the maximum match duration to 20 minutes.
* The Battle for Port Scion: The Bridge respawn point now becomes unlocked after the match has been running for one minute. The amount of time it takes to gain control of the respawn point has been halved.
* The Battle for Port Scion: Returning Sourcestone no longer grants a buff to your team members.
* The Battle for Port Scion: Slightly updated the paths that the heroes take when spawned from defeating the Endless boss. They now more regularly assault the southern objective on each side.* The Codex has been updated with alternate routes out of the spawn areas for both teams.  Several sections of the terrain have also been smoothed out to avoid wonky movement.

Souls

* Fixed an issue causing Synthesis, Righteous Mandate, and a few other effects to not end properly when their caster logged off.
* Inquisitor: Ritual of Judgment: This once again applies properly to the DoT portion of Sanction Heretic.
* Vindicator: Fixed a couple of issues with the Subdue ability. This was previously only working on three of the Warrior taunts (Incite, Grim Lure, and Spark), and will now properly apply for any taunt used. Subdue can no longer be used against NPCs that are not player pets.

Tagged As: | Categories: Patches

RIFT Poll – Will you be using the Character Transfers Service?

Posted 23 May 2011 by [Comments Off]

Rift Poll

Character transfers is something the community has been wanting for quite some time. Perhaps you feel your shard is underpopulated, perhaps you just want to get away from certain people, maybe you just want to see what the community is like on another server. Whatever the reason, I think you’ll agree that the transfer service that is going in place is pretty extensive, and probably more than anyone expected on its release.

The fact that its free is simply fantastic and you can even move once every seven days if you want to. Whether being able to move every week is a good thing remains to be seen but I’m sure TRION will be keeping a very close eye on who is jumping around the servers and if it is having an adverse affect on server population consistency.

So will you be utilising the service once it launches? Why will you be moving? Cast your vote and feel free to expand in the comments.

[poll id="11"]

Tagged As: , | Categories: Polls

Free Character Transfers in v1.3 – Unlimited

Posted 23 May 2011 by [Comments Off]

This is the news many of you have been waiting for, character transfers! When the v1.3 patch hits players are going to have the chance to move to select servers in their territories once each week. Characters will take over all items, achievements, and titles. The good news for guilds is that guild leaders will also be able to move their guilds levels and experience with them. According to the info that’s come in from TRION, the v1.3 patch will hit some time ‘early this summer’.

TRION are really pushing the boat out with the transfer service because there will initially be no limits to how many times you move your characters or guilds. Now that is service for you! Scott Hartsman had this to say about the service:

“MMOs are all about playing with your friends no matter which server they’re on, and that’s why we’re offering this as a free service to our subscribers. RIFT is both a game and a service, and adding free server transfers is just one more way we can make this the best possible MMO experience available.”

Update: TRION’s transfer FAQ has now been posted if you have any queries.

Tagged As: , | Categories: Patches

RIFT Podcast #42 – The Final One

Posted 23 May 2011 by [Comments Off]

The RIFT Podcast has been up and running for quite some time, it started back in  June of last year but today the final podcast has gone live. In this last episode the team discuss the elusive Guild Banks, server transfers, dungeon finder tweaking and the podcast itself. Joining the team this week is Scott Hartsman and Cindy Bowens.

Tagged As: | Categories: Podcasts

RIFT 1.2 Hotfix #6 – 20/5/11

Posted 20 May 2011 by [Comments Off]

A couple of new hotfixes have hit and thankfully the mouse bug has been addressed.

GENERAL
* The Defiant Rift quest, ‘No New Taxes’, should now progress properly when completing the Auricore Forerunners Rift.
* Fixed a bug where players and groups who were locked to incomplete dungeons would be blocked from using LFG to queue for another specific dungeon (or from using the LFG Quest page).
* Low-level characters reported for spam are now aggressively filtered.
* Hopefully fixed a bug where the camera would spin around in situations with lots of mouse input, for reals and truly.
* LFG: Fixed a bug with LFG Random dungeons not ignoring lockouts – you should once again be able to enter a dungeon you already have a lockout for through the Random Dungeon queue.

Tagged As: | Categories: Patches

RIFT Mage Trailer

Posted 19 May 2011 by [Comments Off]

The latest class to get the trailer treatment is the mage.

Tagged As: | Categories: Mage, Video Trailers

Create a Colossus Contest

Posted 18 May 2011 by [Comments Off]

DeviantART Contest

I love art contests and there’s a cracking ‘Create a Colossus Contest’ now running on Deviant Art. I am useless at art so I won’t be entering, but there are plenty of you out there with the talent to enter.

There are some great cash prizes up for grabs that would certainly more than cover your RIFT subs for years to come :)

You’re traveling through Telara as a bright light appears. A massive rift opens up and monsters start invading. Your team fights to protect their land. As they continuously battle the invading monsters, a massive, 10-story colossus appears.

deviantART is challenging artists to answer the question: What does this colossus look like in RIFT?

Choose one of the six planar themes: earth, air, fire, water, life, or death. Create concept art of a colossus using one of the themes. You can use your favorite image editing tool, a 3D program, or traditional media.

To find out more about the contest head here and make sure you read the rules carefully.

Tagged As: | Categories: Competitions

Mouse Turn Bug

Posted 17 May 2011 by [Comments Off]

Not experienced myself this evening,  but there is a weird bug with the mouse look/turn since the last update. TRION says the fix is coming and offers a suggestion to avoid it until the fix hits the servers.

This is indeed a software bug and unrelated to the hardware anyone is running. We have a fix for it that will be released soon.

It’s a pretty annoying bug so I’ll give everyone a bit more detail about how it’s triggered so (hopefully) you can avoid it. I know it’s a sub-optimal solution until the real fix comes out, but until then I think it’s better than nothing.

A single, quick, large mouse movement will put your client into this bugged state. After that, the client starts ignoring “medium sized” mouse movements, which is what most people notice and what I saw in the YouTube video someone posted. It takes a restart of the client or a loading screen type change (log out, instance change, etc.) to reset the client back into the non-bugged state. 

If you can avoid that first quick, large movement with the mouse, your client will never get bugged, and the rest of your play experience should be a lot smoother. 

Like I said, it’s not the best solution, but it’s better than nothing until the real bug fix hits the patch servers.

Tagged As: | Categories: Bugs, TRION News