Professions

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What are Professions?

Professions are areas of expertise that provide players with the skills to create and manufacture specialist items they can use, give to friends or sell in the Auction House.

What Professions can I Learn?

There are nine professions in total although three are more support professions for the other six.

Crafting Professions

apothecary.jpg
Apothecary is the ability to turn herbs and other plant based materials into potions, vials, philters and serums which can augment any characters' abilities or replenish health, mana and energy reserves. Some are needed in order to complete certain quests and others are required reagents for other professions (a money making opportunity).

It's best paired with Foraging.

Armorsmithing allows you to craft plate armor, chain armor and shields. Armorsmiths are also able to salvage armor, which lets them break peices down gain crafting materials.

Mining and Butchery work best with this tradeskill.

Artificers are the crafters of necklaces, rings, wands, and staves. Their unique training also grants them the ability to break these items into raw materials. Mining and Foraging work best with this profession.

Outfitters are skilled at creating cloth and leather armour. Outfitters can also salvage armour, which allows them to break down armour into crafting materials. Butchery pairs best with this profession.

runecrafter.jpg
Runecrafters are trained to create runes and enchantments to increase the potency of equipment. Their training also allows them to Runebreak, which lets them siphon crafting materials from enchanted items.

Weaponsmiths are able to create any weapon that is not a wand or staff. In addition, Weaponsmiths are able to salvage weapons for materials. Mining and Foraging work best with this tradeskill.

Gathering Professions

Training in Butchery allows one to collect hides and other useful parts from the creatures of Telara. Butchery pairs exceedingly well with Outfitting, but is also helpful with the Armorsmithing and Apothecary professions.

Foraging is a gathering skill that enables you to gather plants and wood to use with professions. The primary profession it's useful with is Apothecary but it's also good support if you are trained in Artificing or Weaponsmithing.

Miners are skilled at gathering ore and gems from the plentiful lodes found across Telara. Mining is exceptionally useful for Armorsmtihs, Artificers and Weaponsmiths.

How Many Professions can I have?

Three in total. That includes gathering professions.

Trainers

All professions have trainers, and they can be found scattered throughout Telara. Each trainer can teach in one profession only. You won't find a Trainer who can train you in Apothecary and Armorsmith for example. They can't all teach to every level of expertise either. They themselves are different levels of expertise. As well as training you to higher ranks they'll also sell the appropriate recipes/plans/patterns.

<< List of all Profession Trainers >>

How do I learn a Profession?

You can train to four levels of proficiency and each has certain prerequisites that you need to meet before you are able to progress to the next rank of proficiency. The table below details the specific requirements for training to each rank within profession.

Level Skill Level Required Create Items to level Cost to Learn
Novice 0 75 10 Silver
Skilled 75 50 Silver
Expert 150 2 Gold. 50 Silver
Master 225 12 Gold. 50 Silver

Increasing Skill

Levelling up
To improve at your chosen profession, you must use it. For instance, if you have a gathering profession, such as Foraging, you may improve only by gathering plants and wood or by crafting logs into timber. If you are an Apothecary you will only improve your skill level by following high enough level recipes. However, soon enough you will become proficient at gathering the same plant or creating certain items, so it will no longer improve your skill, and you must move onto harder things.

All recipes have skill levels requirements to perform and depending on your skill level in that profession you will gain levels crafting the recipe. Check the image on the right to give you an example of how your recipe interface will look. Below is a table showing what each colour means.

Colour  % Chance to level up
orange 100%
yellow 70%
green 30%
Grey 0%

Can I Unlearn Professions?

Yes. Any profession trainer can perform 'Unlearn'. Select 'I'd like to unlearn a skill...' from the trainer's menu and then the profession you would like to unlearn.

To recap on Professions

  • Can have 3 professions
  • Can untrain any profession

Patch changes to Apothecary

Version 1.01 - 11 March 2011

  • Increased the range of skillups given from refining a tier of hide, ore, and wood. These recipes should award a few more points and stay green longer.
  • Expert Dungeons now drop recipes for Apothecary and Runecrafting.
  • Parchment and Vellum recipes are once again available from any Artificer Trainer.
  • Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes.
  • Crafting Quest: Pure Distillate: Defiants can now complete the second step. Craft on, McCrafty!
  • Recipes purchased from Planar faction merchants can no longer be resold for silver.
  • The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale.
  • Fixed a number of Artisan Store end-game runes that were applying incorrect enhancements.
  • The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place.
  • Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls.
  • Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft.
  • The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes.
  • Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth.
  • A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of these should have been Unique-Equip meaning you can make many of them but only have one equipped at a time. Some should not have been Unique at all. These are now updated so you can craft as many as you’d like!
  • Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes.
  • Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase to Dodge and Endurance increase.
  • Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops.
  • Soft Tissue Boots can now be Runebroken.
  • Werewolves can now be Butchered.
  • Renamed Icebound Tear to Icebound Heart.
  • Recipe: Fireworks: Now teaches the intended recipe.
  • Removed a Kingswood Log node from Shimmersand that would respawn repeatedly.
  • Fixed rare cases where you could be double-charged when learning a new recipe from a trainer.
  • All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking.
  • Previously, skinnable animals would show red or white text in the skill requirement tooltip. Now it shows appropriate skill level coloration based on your Butchering level.
  • Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch.
  • Added more harvest nodes to Gloamwood, particularly ore. Iron should be more abundant.
  • Added more harvest nodes to Stonefield, covering a number of gaps. Like Gloamwood, a specific focus was given to increasing Iron nodes.
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